using System; using System.Collections.Generic; using System.Threading.Tasks; #if HotUpdate using HybridCLR.Editor.Commands; #endif using Newtonsoft.Json; using Sirenix.OdinInspector; using Sirenix.OdinInspector.Editor; using UnityEditor; using UnityEngine; using YooAsset.Editor; namespace Stary.Evo.Editor { public class OneKeyBuildWindow : OdinEditorWindow { [MenuItem("Evo/Dev/(一键)打包工具",false, 3)] static void Init() { #if NotUpdate if (EditorUtility.DisplayDialog("提示", "当前为非热更模式,不支持热更打包功能,是否切换热更模式", "是", "否")) { ChangeHotUpdateSchema.SetHotUpdateMode(HotUpdateMode.HotUpdate); } #elif HotUpdate var window = (OneKeyBuildWindow)EditorWindow.GetWindow(typeof(OneKeyBuildWindow)); window.Show(); #endif } [Title("全选"), OnValueChanged("OneKeyBuildEvent"), HideLabel] public bool isOneKeyBuild; [ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowPaging = false, ShowItemCount = false, HideRemoveButton = true,HideAddButton = true)] public List OneKeyBuildEntities = new List(); protected override void Initialize() { base.Initialize(); OneKeyBuildEntities.Clear(); var creatDomainAll = CreatAssetWindow.GetCreatDomainAll(); foreach (var domainEntity in creatDomainAll) { OneKeyBuildEntities.Add(new OneKeyBuildEntity() { DomainName = domainEntity.DomainName }); } } [Button("(一键)标记选择资源", ButtonSizes.Large)] public void OneClickMark() { #if HotUpdate AutoBuildPackage.OneClickMark(OneKeyBuildEntities); EditorUtility.DisplayDialog("提示", $"标记所有资源完成!", "确定"); #endif } [Button("(一键)收集shader【材质异常或资源修改】", ButtonSizes.Large)] public void OneShaderMark() { #if HotUpdate EditorTools.ClearUnityConsole(); AutoBuildPackage.OneShaderMark(OneKeyBuildEntities,(domainName)=> ShowNotification(new GUIContent($"收集【{domainName}】的shader【材质异常或资源修改】!"), 2f)); #endif } [Button("(一键)获取服务器版本", ButtonSizes.Large)] public async void OneUpdatePackageVersion() { //打包 EditorTools.ClearUnityConsole(); AutoBuildPackage.OneUpdatePackageVersion(OneKeyBuildEntities); EditorUtility.DisplayDialog("提示", $"获取服务器版本完成", "确定"); } [Button("(一键)打包选择资源", ButtonSizes.Large)] public void OneClickBuild() { //打包 EditorTools.ClearUnityConsole(); AutoBuildPackage.OneClickBuild(OneKeyBuildEntities); EditorUtility.DisplayDialog("提示", $"开始打包资源!", "确定"); } [Button("(一键)上传服务器版本", ButtonSizes.Large)] public async void OneUpdatePackage() { //打包 EditorTools.ClearUnityConsole(); AutoBuildPackage.OneUpdatePackage(OneKeyBuildEntities); EditorUtility.DisplayDialog("提示", $"服务器上传完成", "确定"); } private void OneKeyBuildEvent() { for (int i = 0; i < OneKeyBuildEntities.Count; i++) { OneKeyBuildEntities[i].isRaw = isOneKeyBuild; } } } [Serializable] public class OneKeyBuildEntity { [Title("是否打包", titleAlignment: TitleAlignments.Centered)] [HideLabel, HorizontalGroup("OneKeyBUildEntity")] public bool isRaw; [Title("包名", titleAlignment: TitleAlignments.Centered)] [HideLabel, ReadOnly, HorizontalGroup("OneKeyBUildEntity")] public string DomainName; } }