using UnityEngine;
using System.Collections.Generic;
namespace Stary.Evo.AudioCore
{
public static class AudioCoreManager
{
private static AudioSourcePool audioSourcePool;
private static VoicePlayer Voice;
private static SFXPlayer SFX;
private static MusicPlayer Music;
static AudioCoreManager()
{
audioSourcePool = new AudioSourcePool();
// 初始化播放器
Voice = new VoicePlayer(audioSourcePool);
SFX = new SFXPlayer(audioSourcePool);
Music = new MusicPlayer(audioSourcePool);
}
#region 语音
///
/// 播放语音
///
/// {[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}
public static void PlayVoice(AudioData audioData)
{
Voice.Play(audioData);
}
///
/// 停止当前的语音
///
public static void StopVoice()
{
AudioData audioData = new AudioData();
Voice.Stop(audioData);
}
#endregion
#region 音效
///
/// 播放音效
///
/// {[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}
public static void PlaySFX(AudioData audioData)
{
SFX.Play(audioData);
}
///
/// 停止所有音效
///
public static void StopAllSFX()
{
AudioData audioData = new AudioData();
SFX.Stop(audioData);
}
#endregion
#region 背景音乐
///
/// 播放背景音乐
///
/// {[clip:音频], [volume:音量], [fadeDuration:自然过渡时间]}
public static void PlayMusic(AudioData audioData)
{
Music.Play(audioData);
}
///
/// 停止播放背景音乐
///
/// 自然过渡时间
public static void StopMusic(float fadeDuration = 1f)
{
AudioData audioData = new AudioData();
audioData.fadeDuration = fadeDuration;
Music.Stop(audioData);
}
#endregion
}
}