using System; using System.Collections; using System.Collections.Generic; using Stary.Evo.InformationSave; using UnityEditor; using UnityEngine; using Sirenix.OdinInspector; namespace Stary.Evo.InformationSave { [CreateAssetMenu()] public class ScriptObjectSave : SerializedScriptableObject { public Dictionary> dic = new Dictionary>(); } }