using UnityEngine;
namespace Stary.Evo
{
public class HybridClREntrance : MonoBehaviour
{
public static HybridClREntrance Global;
public string domain;
private FsmLoadSystem _fsmSystem;
///
/// 即将加载的domain场景
///
public string loadDomain;
private void Awake()
{
if (Global == null)
{
Global = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
return;
}
_fsmSystem = new FsmLoadSystem();
// 初始化日志
_fsmSystem.AddState(new ResStartState(_fsmSystem));
_fsmSystem.AddState(new ResUpdateServerState(_fsmSystem));
_fsmSystem.AddState(new ResUpdateLocalState(_fsmSystem));
_fsmSystem.AddState(new HotFixState(_fsmSystem));
_fsmSystem.AddState(new LoadResState(_fsmSystem));
//_fsmSystem.AddState(new LoadResMainState(_fsmSystem));
}
private void Start()
{
#if !UNITY_EDITOR
if(string.IsNullOrEmpty(domain))
domain = "Main";
#elif UNITY_EDITOR
// var immersalSDK = FindObjectOfType();
// immersalSDK.onPoseFound.Invoke();
#endif
AppConfig.PackageDomainName = domain;
_fsmSystem.SetCurState(nameof(ResStartState));
}
private void Update()
{
if (_fsmSystem.CurState != null)
_fsmSystem.CurState.OnUpdate();
}
public void OpenDomain()
{
AppConfig.PackageDomainName = domain;
_fsmSystem.SetCurState(nameof(ResStartState));
}
public void OpenDomain(string domain, OpenDomainType openDomainType)
{
this.domain = domain;
_fsmSystem.SetOpenDomainType(openDomainType);
AppConfig.PackageDomainName = domain;
_fsmSystem.SetCurState(nameof(ResStartState));
}
public void OpenDomain(string domain, Vector3 position)
{
this.domain = domain;
_fsmSystem.SetOpenDomainType(OpenDomainType.ImageTracked);
_fsmSystem.SetPosition(position);
AppConfig.PackageDomainName = domain;
_fsmSystem.SetCurState(nameof(ResStartState));
}
public void CloseDomain()
{
_fsmSystem.SetCurState(nameof(DefaultStateAsync));
}
}
///
/// 打开的项目类型
/// DEFAULT:默认打开方式
/// VIOICE:语音打开方式
///
public enum OpenDomainType
{
Editor,
PointCloud,
VIOICE,
ImageTracked
}
}