using UnityEngine;
namespace Stary.Evo
{
public class AnimClipData
{
public string AnimName;
public AnimationClip AnimClip;
public AnimMode AnimMode;
}
public enum AnimMode
{
///
/// 入场1
///
Entrance1,
///
/// 入场2
///
Entrance2,
///
/// 退出1
///
Exit1,
///
/// 退出2
///
Exit2,
///
/// 空闲
///
Idle,
///
/// 飞行
///
Flying,
///
/// 引导
///
Guide,
///
/// 反馈
///
Feedback,
///
/// 对话空闲
///
TalkIdle,
///
/// 对话
///
Talking,
}
}