using UnityEngine; namespace Stary.Evo { public class AnimClipData { public string AnimName; public AnimationClip AnimClip; public AnimMode AnimMode; } public enum AnimMode { /// /// 入场1 /// Entrance1, /// /// 入场2 /// Entrance2, /// /// 退出1 /// Exit1, /// /// 退出2 /// Exit2, /// /// 空闲 /// Idle, /// /// 飞行 /// Flying, /// /// 引导 /// Guide, /// /// 反馈 /// Feedback, /// /// 对话空闲 /// TalkIdle, /// /// 对话 /// Talking, } }