using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Events;
namespace Stary.Evo
{
///
/// 热更基类,应该继承的基类
///
public class DomainBase : MonoBehaviour
{
///
/// 触发Domain时,调用该方法
///
///
public virtual void OnEnter(string param)
{
}
///
/// Domain被关闭时,会调该方法
///
///
public virtual void OnExit()
{
}
///
/// 如果Domain主动退出,请触发此Action
///
public UnityAction RequestExit;
public virtual async Task OnEnterAsync(string param)
{
await Task.Delay(1);
}
public virtual async Task OnExitAsync()
{
await Task.Delay(1);
}
}
}