using UnityEngine.UI; namespace Stary.Evo { #if UNITY_EDITOR [ClassAPI("00.FluentAPI.Unity", "UnityEngine.Graphic", 6)] [APIDescriptionCN("UnityEngine.UI.Graphic 静态扩展")] [APIDescriptionEN("UnityEngine.UI.Graphic extension")] #endif public static class UnityEngineUIGraphicExtension { #if UNITY_EDITOR // v1 No.153 [MethodAPI] [APIDescriptionCN("设置 Graphic 的 alpha 值 ")] [APIDescriptionEN("set graphic's alpha value")] [APIExampleCode(@" var gameObject = new GameObject(); var image = gameObject.AddComponent(); var rawImage = gameObject.AddComponent(); image.ColorAlpha(1.0f); rawImage.ColorAlpha(1.0f); ")] #endif public static T ColorAlpha(this T selfGraphic, float alpha) where T : Graphic { var color = selfGraphic.color; color.a = alpha; selfGraphic.color = color; return selfGraphic; } #if UNITY_EDITOR // v1 No.154 [MethodAPI] [APIDescriptionCN("设置 image 的 fillAmount 值")] [APIDescriptionEN("set image's fillAmount value")] [APIExampleCode(@" var gameObject = new GameObject(); var image1 = gameObject.AddComponent(); image1.FillAmount(0.0f); ")] #endif public static Image FillAmount(this Image selfImage, float fillAmount) { selfImage.fillAmount = fillAmount; return selfImage; } } }