using System; using System.Collections.Generic; using System.Threading.Tasks; #if HotUpdate using HybridCLR.Editor.Commands; #endif using Newtonsoft.Json; using Sirenix.OdinInspector; using Sirenix.OdinInspector.Editor; using UnityEditor; using UnityEngine; using YooAsset.Editor; namespace Stary.Evo.Editor { public class OneKeyBuildWindow : OdinEditorWindow { [MenuItem("Evo/(一键)打包工具")] static void Init() { #if NotUpdate if (EditorUtility.DisplayDialog("提示", "当前为非热更模式,不支持热更打包功能,是否切换热更模式", "是", "否")) { ChangeHotUpdateSchema.SetHotUpdateMode(HotUpdateMode.HotUpdate); } #elif HotUpdate var window = (OneKeyBuildWindow)EditorWindow.GetWindow(typeof(OneKeyBuildWindow)); window.Show(); #endif } [Title("全选"), OnValueChanged("OneKeyBuildEvent"), HideLabel] public bool isOneKeyBuild; [ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowPaging = false, ShowItemCount = false, HideRemoveButton = true)] public List OneKeyBuildEntities = new List(); protected override void Initialize() { base.Initialize(); OneKeyBuildEntities.Clear(); var creatDomainAll = CreatAssetWindow.GetCreatDomainAll(); foreach (var domainEntity in creatDomainAll) { OneKeyBuildEntities.Add(new OneKeyBuildEntity() { DomainName = domainEntity.DomainName }); } } [Button("(一键)标记选择资源", ButtonSizes.Large)] public void OneClickMark() { #if HotUpdate //打dll CompileDllCommand.CompileDllActiveBuildTarget(); //拷贝dll MarkAdressable.AddHotfixAddressableDllAll(OneKeyBuildEntities); //标记全部资源 MarkAdressable.AddMarkAll(OneKeyBuildEntities); EditorUtility.DisplayDialog("提示", $"标记所有资源完成!", "确定"); #endif } [Button("(一键)收集shader【材质异常或资源修改】", ButtonSizes.Large)] public void OneShaderMark() { #if HotUpdate //标记全部资源 foreach (var oneKeyBUildEntity in OneKeyBuildEntities) { if (oneKeyBUildEntity.isRaw) { MarkAdressable.CollectSVC(oneKeyBUildEntity.DomainName); } } EditorUtility.DisplayDialog("提示", $"标记所有shader完成!", "确定"); #endif } [Button("(一键)获取服务器版本", ButtonSizes.Large)] public async void OneUpdatePackageVersion() { //打包 EditorTools.ClearUnityConsole(); foreach (var oneKeyBUildEntity in OneKeyBuildEntities) { if (oneKeyBUildEntity.isRaw) { BuildAssetDataSetting buildAssetDataSetting = AssetDatabase.LoadAssetAtPath( $"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset"); if (buildAssetDataSetting != null) { //初始化读取资源配置表 HotfixMainResDomain hotfixMainResDomain = Resources.Load("HotfixMainResDomain"); if (hotfixMainResDomain == null) { Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表不存在"); continue; } var ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig; string url = $"{ip}/ResDomain/GetResDomainByDomain"; var resDmainRequst = new ResDmainRequst() { ProductName = Application.identifier, DomainName = oneKeyBUildEntity.DomainName, Platform = UnityEditor.EditorUserBuildSettings.activeBuildTarget.ToString(), }; //获取服务器版本 var resDmainMessageEntity = await WebRequestSystem.Post(url, JsonConvert.SerializeObject(resDmainRequst)); if (resDmainMessageEntity.code == 200) { ResDmainResponse resDmainResponse = JsonConvert.DeserializeObject(resDmainMessageEntity.data.ToString()); string[] versions = resDmainResponse.PackageVersion.Split('.'); buildAssetDataSetting.packageVersionX = int.Parse(versions[0]); buildAssetDataSetting.packageVersionY = int.Parse(versions[1]); buildAssetDataSetting.packageVersionZ = int.Parse(versions[2]); buildAssetDataSetting.packageVersionZ++; EditorUtility.SetDirty(buildAssetDataSetting); } else if (resDmainMessageEntity.code == 1011) { buildAssetDataSetting.packageVersionX = 1; buildAssetDataSetting.packageVersionY = 0; buildAssetDataSetting.packageVersionZ = 0; EditorUtility.SetDirty(buildAssetDataSetting); } } else { Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName); } } } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); EditorUtility.DisplayDialog("提示", $"获取服务器版本完成", "确定"); } [Button("(一键)打包选择资源", ButtonSizes.Large)] public void OneClickBuild() { //打包 EditorTools.ClearUnityConsole(); foreach (var oneKeyBUildEntity in OneKeyBuildEntities) { if (oneKeyBUildEntity.isRaw) { BuildAssetDataSetting buildAssetDataSetting = AssetDatabase.LoadAssetAtPath( $"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset"); if (buildAssetDataSetting != null) { buildAssetDataSetting.environmentType = EnvironmentType.Release; buildAssetDataSetting.SetEnvironmentType(); buildAssetDataSetting.viewer = new BuiltinBuildPipelineViewer(buildAssetDataSetting); buildAssetDataSetting.viewer.clearBuildCacheToggle = true; buildAssetDataSetting.viewer.SetBuildCacheToggle(); EditorApplication.delayCall += buildAssetDataSetting.viewer.ExecuteBuild; } else { Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName); } } } EditorUtility.DisplayDialog("提示", $"开始打包资源!", "确定"); } [Button("(一键)上传服务器版本", ButtonSizes.Large)] public async void OneUpdatePackage() { //打包 EditorTools.ClearUnityConsole(); foreach (var oneKeyBUildEntity in OneKeyBuildEntities) { if (oneKeyBUildEntity.isRaw) { BuildAssetDataSetting buildAssetDataSetting = AssetDatabase.LoadAssetAtPath( $"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset"); if (buildAssetDataSetting != null) { string zipFilePath = BuildAssetWindow.BuildZip(buildAssetDataSetting); await BuildAssetWindow.UpdateFileDataResDomain(buildAssetDataSetting, zipFilePath); await Task.Delay(1000); EditorUtility.ClearProgressBar(); } else { Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName); } } } EditorUtility.DisplayDialog("提示", $"服务器上传完成", "确定"); } private void OneKeyBuildEvent() { for (int i = 0; i < OneKeyBuildEntities.Count; i++) { OneKeyBuildEntities[i].isRaw = isOneKeyBuild; } } } [Serializable] public class OneKeyBuildEntity { [Title("是否打包", titleAlignment: TitleAlignments.Centered)] [HideLabel, HorizontalGroup("OneKeyBUildEntity")] public bool isRaw; [Title("包名", titleAlignment: TitleAlignments.Centered)] [HideLabel, ReadOnly, HorizontalGroup("OneKeyBUildEntity")] public string DomainName; } }