using UnityEngine; namespace Stary.Evo { #if UNITY_EDITOR [ClassAPI("00.FluentAPI.Unity", "UnityEngine.RectTransform", 9)] [APIDescriptionCN("针对 RectTransform 封装的函数")] [APIDescriptionEN("wrapper function for RectTransform")] #endif public static class UnityEngineRectTransformExtension { #if UNITY_EDITOR // v1.0.167 [MethodAPI] [APIDescriptionCN("设置 rectTransform.anchoredPosition.y 值")] [APIDescriptionEN("set rectTransform.anchoredPosition.y value")] [APIExampleCode(@" text.rectTransform.AnchoredPositionY(5); ")] #endif public static RectTransform AnchoredPositionY(this RectTransform selfRectTrans, float anchoredPositionY) { var anchorPos = selfRectTrans.anchoredPosition; anchorPos.y = anchoredPositionY; selfRectTrans.anchoredPosition = anchorPos; return selfRectTrans; } } }