using UnityEngine; /**************************************************** 文件:ScriptObjectTopicSave.cs 作者:张铮 邮箱: 日期:2022/3/10 16:21:54 功能: *****************************************************/ namespace Stary.Evo.InformationSave.Data { [CreateAssetMenu(fileName = "InformationSaveScriptObject", menuName = "Point8/InformationSaveScriptObject")] public class InformationSaveScriptObject : ScriptableObject { public string[] Urls; // [Button] // public void SavaJson(){ // // UnityWebRequestSystem.SaveJson(topics,"TopicJson"); // } } }