using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using AudioCore; public class Test : MonoBehaviour { public AudioClip clip1; public AudioClip clip2; public AudioClip clip21; public AudioClip clip22; public AudioClip clip31; public AudioClip clip32; void Start() { //AudioCore.PlayerPrefs(); } void Update() { if (Input.GetKeyDown(KeyCode.A)) { AudioCoreManager.PlayVoice(new AudioData { clip = clip1 }); } if (Input.GetKeyDown(KeyCode.S)) { AudioCoreManager.PlayVoice(new AudioData { clip = clip2 }); } if (Input.GetKeyDown(KeyCode.D)) { AudioCoreManager.PlaySFX(new AudioData { clip = clip21 }); } if (Input.GetKeyDown(KeyCode.F)) { AudioCoreManager.PlaySFX(new AudioData { clip = clip22 }); } if (Input.GetKeyDown(KeyCode.G)) { AudioCoreManager.PlayMusic(new AudioData { clip = clip31 }); } if (Input.GetKeyDown(KeyCode.H)) { AudioCoreManager.PlayMusic(new AudioData { clip = clip32 }); } if (Input.GetKeyDown(KeyCode.Z)) { AudioCoreManager.StopVoice(); } if (Input.GetKeyDown(KeyCode.X)) { AudioCoreManager.StopAllSFX(); } if (Input.GetKeyDown(KeyCode.C)) { AudioCoreManager.StopMusic(); } if (Input.GetKeyDown(KeyCode.Space)) { SceneManager.LoadScene(1); } } }