using UnityEngine;
using System.Collections.Generic;
using System.Security.Cryptography.X509Certificates;
using System.Threading.Tasks;
namespace Stary.Evo.AudioCore
{
public static class AudioCoreManager
{
private static AudioSourcePool audioSourcePool;
private static VoicePlayer Voice;
private static SFXPlayer SFX;
private static MusicPlayer Music;
public static void Initialize()
{
audioSourcePool = new AudioSourcePool();
// 初始化播放器
Voice = new VoicePlayer(audioSourcePool);
SFX = new SFXPlayer(audioSourcePool);
Music = new MusicPlayer(audioSourcePool);
}
#region 语音
///
/// 播放语音
///
/// {[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}
public static void PlayVoice(AudioData audioData)
{
if(Voice == null) Initialize();
Voice.Play(audioData);
}
///
/// 异步播放语音
///
/// {[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}
///
public static Task PlayAsyncVoice(AudioData audioData)
{
if(Voice == null) Initialize();
return Voice.PlayAsync(audioData);
}
///
/// 停止当前的语音
///
public static void StopVoice()
{
if(Voice == null) return;
Voice.Stop();
}
#endregion
#region 音效
///
/// 播放音效
///
/// {[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}
public static void PlaySFX(AudioData audioData)
{
if(SFX == null) Initialize();
SFX.Play(audioData);
}
///
/// 停止所有音效
///
public static void StopAllSFX()
{
if(SFX == null) return;
AudioData audioData = new AudioData();
SFX.Stop();
}
#endregion
#region 背景音乐
///
/// 播放背景音乐
///
/// {[clip:音频], [volume:音量], [fadeDuration:自然过渡时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}
public static void PlayMusic(AudioData audioData)
{
if(Music == null) Initialize();
Music.Play(audioData);
}
///
/// 设置背景音乐音量
///
/// {[volume:音量], [fadeDuration:自然过渡时间]}
public static void SetMusicVolume(AudioData audioData)
{
if(Music == null) return;
Music.SetMusicVolume(audioData);
}
///
/// 停止播放背景音乐
///
/// 自然过渡时间
public static void StopMusic(float fadeDuration = 1f)
{
if(Music == null) return;
AudioData audioData = new AudioData();
audioData.fadeDuration = fadeDuration;
Music.Stop(audioData);
}
#endregion
///
/// 重新初始化
///
///
public static void Reinitialize()
{
if (audioSourcePool == null) Initialize();
StopVoice();
StopAllSFX();
StopMusic();
}
}
}