using System;
using UnityEngine;
namespace Stary.Evo
{
public class AppConfig
{
///
/// package name
///
public static string PackageDomainName { get; set; }
public static string IpConfig { get; set; }
public static string UserName { get; set; }
public static string PassWord { get; set; }
public static string ProductName { get; set; }
public static string Platform { get; set; }
public static string MainDomainVersion { get; set; }
///
/// 主场景main实例物体
///
private static GameObject _MainBaseModel;
///
/// 赋值默认的实例
///
public static void SetDefaultMainInstance(GameObject mainbase)
{
_MainBaseModel = mainbase;
}
///
/// 赋值默认的实例
///
public static GameObject GetDefaultMainInstance()
{
return _MainBaseModel;
}
}
public class GlobalConfig
{
public const string RikidHandLeft = "LeftHandRender/RKHandVisual/Hand_L/left_wrist/left_palm";
public const string RikidHandRight = "RightHandRender/RKHandVisual/Hand_R/right_wrist/right_palm";
public const string RikidHandRightIndexTip = "RightHandRender/RKHandVisual/Hand_R/right_wrist/right_index_metacarpal/right_index_proximal/right_index_intermediate/right_index_distal/right_index_tip";
}
}