using UnityEngine;
///
/// UI管理工具,包括获取某个子对象组件的操作
///
public class UITool
{
///
/// 给当前的活动面板获取或者添加一个组件
///
/// 组件类型
/// 组件
public static T GetOrAddComponent(GameObject activeGo) where T : Component
{
if (activeGo.GetComponent() == null)
activeGo.AddComponent();
return activeGo.GetComponent();
}
///
/// 根据名称获取一个子对象的组件
///
///
///
///
public static T FindChild(GameObject activeGo, string name)
{
Transform child = null;
Transform[] children = activeGo.GetComponentsInChildren(true);
for (int i = 0; i < children.Length; i++)
{
if (children[i].name.Equals(name))
{
child = children[i];
break;
}
}
if (child != null)
{
return child.GetComponent();
}
else
{
Debug.Log("未找到指定的组件,指定的组件为:" + typeof(T).FullName + "-----" + activeGo);
return default(T);
}
}
}