using System; using System.Collections.Generic; namespace Stary.Evo.StoryEditor { /// /// 空节点(流程节点)数据 /// [Serializable] public class FlowNodeData : NodeData { public List pre = new(); public List next = new(); /// /// 后续连接执行类型 /// public NodeExecuteType executeType = NodeExecuteType.Async; public FlowNodeData() { } public FlowNodeData(NodeData data) { name = data.name; type = NodeType.Empty; } public new FlowNodePlayer GetPlayer(GraphPlayer graph)=> new(graph, this); } }