using System;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Stary.Evo.AudioCore;
using UnityEngine;
using UnityEngine.Events;
namespace Stary.Evo
{
///
/// 热更基类,应该继承的基类
///
public class DomainBase : MonoBehaviour
{
public string DomainName { get; set; }
///
/// 触发Domain时,调用该方法
///
///
public virtual void OnEnter(string param)
{
if ( HybridClREntrance.Global.domain =="Main" && !HybridClREntrance.Global.loadDomain.Equals("null"))
{
HybridClREntrance.Global.OpenDomain(HybridClREntrance.Global.loadDomain,OpenDomainType.VIOICE);
//return;
}
}
///
/// Domain被关闭时,会调该方法
///
///
public virtual void OnExit()
{
AudioCoreManager.StopMusic();
}
public virtual Task OnEnterAsync(string param)
{
return Task.CompletedTask;
}
public virtual Task OnExitAsync()
{
return Task.CompletedTask;
}
}
}