using UnityEngine; namespace Stary.Evo.InformationSave { public class TrailRendererInfo : AbstractInformation { public override void Save(int index) { TrailRenderer tr = transform.GetComponent(); _list[index].time = tr.time; } public override void Switch(int index) { TrailRenderer tr = transform.GetComponent(); tr.time = _list[index].time; } [System.Serializable] public sealed class Information : InformationBase { public float time; } } }