using System; using UnityEngine; namespace Stary.Evo { public class AppConfig { public static OpenDomainType OpenDomainType { get; set; } /// /// package name /// public static string PackageDomainName { get; set; } public static string IpConfig { get; set; } public static string UserName { get; set; } public static string PassWord { get; set; } public static string ProductName { get; set; } public static string Platform { get; set; } public static string MainDomainVersion { get; set; } /// /// 主场景main实例物体 /// private static GameObject _MainBaseModel; /// /// 赋值默认的实例 /// public static void SetDefaultMainInstance(GameObject mainbase) { _MainBaseModel = mainbase; } /// /// 赋值默认的实例 /// public static GameObject GetDefaultMainInstance() { return _MainBaseModel; } } public class GlobalConfig { public const string RikidHandLeft = "LeftHandRender/RKHandVisual/Hand_L/left_wrist/left_palm"; public const string RikidHandRight = "RightHandRender/RKHandVisual/Hand_R/right_wrist/right_palm"; public const string RikidHandRightIndexTip = "RightHandRender/RKHandVisual/Hand_R/right_wrist/right_index_metacarpal/right_index_proximal/right_index_intermediate/right_index_distal/right_index_tip"; } }