using System;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Main;
using Stary.Evo.AudioCore;
using UnityEngine;
using UnityEngine.Events;
using YooAsset;
namespace Stary.Evo
{
///
/// 热更基类,应该继承的基类
///
public class DomainBase : MonoBehaviour
{
public string DomainName { get; set; }
public Transform TransformInfo;
///
/// 触发Domain时,调用该方法
///
///
public virtual void OnEnter(string param)
{
TransformInfo = transform.Find("TransformInfo");
}
///
/// Domain被关闭时,会调该方法
///
///
public virtual void OnExit()
{
AudioCoreManager.StopMusic();
}
public virtual async Task OnEnterAsync(string param)
{
}
public virtual Task OnExitAsync()
{
return Task.CompletedTask;
}
// private async void OnDestroy()
// {
// await ForceUnloadAllAssets();
// }
}
}