using Cysharp.Threading.Tasks; using Main; using UnityEngine; using YooAsset; namespace Stary.Evo { public class LoadResMainState : AbstractFSMIStateAsync { private string _doMain = "Main"; public LoadResMainState(IFsmSystemAsync system) : base(system) { } public override async UniTask OnEnterAsync() { // Debug.Log("加载资源..."); // var package = YooAssets.GetPackage(_doMain); // // DomainConfig config = null; // //加载热更配置文件 // var loadHotfixSettingsOp = package.LoadAssetAsync("Config_DomainConfig"); // await loadHotfixSettingsOp; // if (loadHotfixSettingsOp.Status == EOperationStatus.Succeed) // { // //更新成功 // Debug.Log($"UnityEvo:加载主配置文件 loadHotfixSettings : 【成功】"); // config = loadHotfixSettingsOp.AssetObject as DomainConfig; // } // else // { // Debug.LogError($"UnityEvo:加载主配置文件 loadHotfixSettings : 【失败】"); // } // // // 加载热更资源 // var loadOperation = package.LoadAssetAsync(config.mainPrefab); // // await loadOperation; // if (loadOperation.Status == EOperationStatus.Succeed) // { // GameObject loadhotfix = loadOperation.InstantiateSync(); // AppConfig.SetDefaultMainInstance(loadhotfix); // if (loadhotfix != null) // { // DomainBase hotfixInstance = loadhotfix.GetComponent(); // if (hotfixInstance == null) // { // hotfixInstance = loadhotfix.AddComponent(); // } // // if (hotfixInstance == null) // { // Debug.LogError($"热更类{loadhotfix.name}实例创建失败!必须继承MonoBehaviour"); // return; // } // // // // 原有调用逻辑修改为使用实例 // hotfixInstance.OnEnter(""); // hotfixInstance.OnEnterAsync(""); // } // } } public override UniTask OnEnterAsync(T param) { return UniTask.CompletedTask; } public override UniTask OnEnterAsync(T1 param1, T2 param2) { return UniTask.CompletedTask; } public override void OnUpdate() { base.OnUpdate(); } public override UniTask OnExitAsync() { return UniTask.CompletedTask; } } }