using UnityEngine;
using System.Collections.Generic;
using System.Security.Cryptography.X509Certificates;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
namespace Stary.Evo.AudioCore
{
public static class AudioCoreManager
{
private static IAudio Voice;
private static IAudio SFX;
private static MusicPlayer Music;
private static IResources Resources;
public static void Initialize(IResources resources)
{
// 初始化播放器
Resources = resources;
Voice = new VoicePlayer(Resources);
SFX = new SFXPlayer(Resources);
Music = new MusicPlayer(Resources);
}
#region 语音
///
/// 播放语音
///
/// {[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}
public static void PlayVoice(AudioData audioData)
{
if (Voice == null)
{
Debug.LogError("AudioCoreManager: Voice is null, please initialize it first.");
return;
}
Voice?.Play(audioData);
}
///
/// 异步播放语音
///
/// {[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离],
/// [cancellationToken:异步取消令牌]}
///
public static UniTask PlayAsyncVoice(AudioData audioData)
{
if (Voice == null)
{
Debug.LogError("AudioCoreManager: Voice is null, please initialize it first.");
return UniTask.CompletedTask;
}
return Voice.PlayAsync(audioData);
}
///
/// 停止当前的语音
///
public static void StopVoice()
{
if (Voice == null)
{
Debug.LogError("AudioCoreManager: Voice is null, please initialize it first.");
return;
}
Voice.Stop();
}
///
/// 停止当前的语音
///
public static async UniTask FadeOutVoice(float fadeDuration)
{
if (Voice == null)
{
Debug.LogError("AudioCoreManager: Voice is null, please initialize it first.");
}
await Voice.FadeOutMusic(Voice.GetAudioSource(), fadeDuration);
Voice.Stop();
}
#endregion
#region 音效
///
/// 播放音效
///
/// {[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}
public static void PlaySFX(AudioData audioData)
{
if (SFX == null)
{
Debug.LogError("AudioCoreManager: SFX is null, please initialize it first.");
return;
}
SFX.Play(audioData);
}
///
/// 停止所有音效
///
public static void StopAllSFX()
{
if (SFX == null)
{
Debug.LogError("AudioCoreManager: SFX is null, please initialize it first.");
return;
}
AudioData audioData = new AudioData();
SFX.Stop();
}
#endregion
#region 背景音乐
///
/// 播放背景音乐
///
/// {[clip:音频], [volume:音量], [fadeDuration:自然过渡时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}
public static void PlayMusic(AudioData audioData)
{
if (Music == null)
{
Debug.LogError("AudioCoreManager: Music is null, please initialize it first.");
return;
}
Music.Play(audioData);
}
///
/// Bgm设置自然过渡到指定音量
///
///
///
///
public static void SetMusicVolume(float fadeDuration, float targetVolume)
{
if (Music == null)
{
Debug.LogError("AudioCoreManager: Music is null, please initialize it first.");
return;
}
Music.SetMusicVolume(fadeDuration, targetVolume);
}
///
/// 停止播放背景音乐
///
public static void StopMusic()
{
if (Music == null)
{
Debug.LogError("AudioCoreManager: Music is null, please initialize it first.");
return;
}
Music.Stop();
}
///
/// 停止播放背景音乐
///
/// 自然过渡时间
public static void FadeAllMusic(float fadeDuration = 1)
{
if (Music == null)
{
Debug.LogError("AudioCoreManager: Music is null, please initialize it first.");
return;
}
Music.FadeAllMusic(fadeDuration);
}
#endregion
///
/// 重新初始化
///
///
public static void Dispose()
{
StopVoice();
StopAllSFX();
StopMusic();
Voice = null;
SFX = null;
Music = null;
}
}
}