using System.Threading.Tasks;
using UnityEngine;
namespace Stary.Evo
{
public class HybridClREntrance : MonoBehaviour
{
public static HybridClREntrance Global;
public StageType stage;
public string domain;
private FsmLoadSystem _devLoadSystem;
private FsmLoadSystem _originalityLoadSystem;
///
/// 即将加载的domain场景
///
public string loadDomain;
private void Awake()
{
if (Global == null)
{
Global = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
return;
}
_devLoadSystem = new FsmLoadSystem();
// 初始化日志
_devLoadSystem.AddState(new ResStartState(_devLoadSystem));
_devLoadSystem.AddState(new ResEditorSimulateState(_devLoadSystem));
_devLoadSystem.AddState(new ResUpdateLocalState(_devLoadSystem));
_devLoadSystem.AddState(new HotFixState(_devLoadSystem));
_devLoadSystem.AddState(new LoadResState(_devLoadSystem));
//_fsmSystem.AddState(new LoadResMainState(_fsmSystem));
}
private void Start()
{
#if !UNITY_EDITOR
if(string.IsNullOrEmpty(domain))
domain = "Main";
#elif UNITY_EDITOR
// var immersalSDK = FindObjectOfType();
// immersalSDK.onPoseFound.Invoke();
#endif
if (stage == StageType.Developer)
{
AppConfig.PackageDomainName = domain;
}
else if (stage == StageType.Originality)
{
AppConfig.PackageDomainName = "Main";
}
_devLoadSystem.SetCurState(nameof(ResStartState));
}
private void Update()
{
if (_devLoadSystem.CurState != null)
_devLoadSystem.CurState.OnUpdate();
}
public async Task OpenDomain()
{
AppConfig.PackageDomainName = domain;
if (stage == StageType.Developer)
{
await _devLoadSystem.SetCurState(nameof(ResStartState));
}
else if (stage == StageType.Originality)
{
if (_originalityLoadSystem == null)
{
_originalityLoadSystem = new FsmLoadSystem();
_originalityLoadSystem.AddState(new ArtResStartState(_originalityLoadSystem));
_originalityLoadSystem.AddState(new ArtResUpdateLocalState(_originalityLoadSystem));
_originalityLoadSystem.AddState(new ArtResEditorSimulateState(_originalityLoadSystem));
}
await _originalityLoadSystem.SetCurState(nameof(ArtResStartState));
}
}
public void OpenDomain(string domain, OpenDomainType openDomainType)
{
this.domain = domain;
_devLoadSystem.SetOpenDomainType(openDomainType);
if (this.domain != AppConfig.PackageDomainName)
{
AppConfig.PackageDomainName = domain;
_devLoadSystem.SetCurState(nameof(ResStartState));
}
else
{
Debug.Log($"domain:{domain} 已打开, 请勿重复打开");
}
}
public void OpenDomain(string domain, TransformCtor transformCtor)
{
this.domain = domain;
_devLoadSystem.SetOpenDomainType(OpenDomainType.ImageTracked);
_devLoadSystem.SetTransformCtor(transformCtor);
if (this.domain != AppConfig.PackageDomainName)
{
AppConfig.PackageDomainName = domain;
_devLoadSystem.SetCurState(nameof(ResStartState));
}
else
{
Debug.Log($"domain:{domain} 已打开, 请勿重复打开");
}
}
public void OpenDomain(string domain, Transform transform)
{
this.domain = domain;
_devLoadSystem.SetOpenDomainType(OpenDomainType.ImageTracked);
_devLoadSystem.SetTransformCtor(transform);
if (this.domain != AppConfig.PackageDomainName)
{
AppConfig.PackageDomainName = domain;
_devLoadSystem.SetCurState(nameof(ResStartState));
}
else
{
Debug.Log($"domain:{domain} 已打开, 请勿重复打开");
}
}
public void CloseDomain()
{
if (_devLoadSystem != null)
_devLoadSystem.SetCurState(nameof(DefaultStateAsync));
if (_originalityLoadSystem != null)
_originalityLoadSystem.SetCurState(nameof(DefaultStateAsync));
}
}
///
/// 打开的项目类型
/// DEFAULT:默认打开方式
/// VIOICE:语音打开方式
///
public enum OpenDomainType
{
Editor,
PointCloud,
VIOICE,
ImageTracked
}
public enum StageType
{
///
/// 创意阶段
///
Originality,
///
/// 开发者阶段
///
Developer,
}
}