using Main; using UnityEngine; namespace Stary.Evo { public class FsmLoadSystem : FsmSystemAsync , IFsmSystemAsync { private OpenDomainType OpenDomainType { get; set; } private TransformCtor transformCtor; public ProgressBarPanel ProgressBarPanel { get; set; } public void SetOpenDomainType(OpenDomainType type) { this.OpenDomainType = type; } public void SetTransformCtor(Transform transform) { this.transformCtor = transform.GetTransformCtor(); } public void SetTransformCtor(TransformCtor transformCtor) { this.transformCtor = transformCtor; } public OpenDomainType GetOpenDomainType() { return this.OpenDomainType; } public TransformCtor GetTransformCtor() { return this.transformCtor; } } }