using System.Collections.Generic; using Stary.Evo.Editor; using UnityEditor; using UnityEditor.Build; using UnityEditor.Callbacks; namespace Stary.Evo { // 实现接口的方式 public class BuildReport : IPostprocessBuildWithReport, IPreprocessBuildWithReport { public int callbackOrder { get; set; } public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report) { // build前 } public void OnPostprocessBuild(UnityEditor.Build.Reporting.BuildReport report) { // build完成后 } } }