using UnityEngine; using UnityEngine.Serialization; namespace Stary.Evo { [CreateAssetMenu(fileName = "DomainConfig", menuName = "Evo/Create DomainConfig")] public class DomainConfig : ScriptableObject { /// /// 域id /// public string domain; /// /// 入口预制体 /// public string mainPrefab; /// /// 入口命名空间 /// public string @namespace; /// /// 入口类 /// public string className; } }