using UnityEngine;
using UnityEngine.Serialization;
namespace Stary.Evo
{
[CreateAssetMenu(fileName = "DomainConfig", menuName = "Evo/Create DomainConfig")]
public class DomainConfig : ScriptableObject
{
///
/// 域id
///
public string domain;
///
/// 入口预制体
///
public string mainPrefab;
///
/// 入口命名空间
///
public string @namespace;
///
/// 入口类
///
public string className;
}
}