using UnityEngine; namespace Stary.Evo.Example.Counter { public interface IAchievementSystem : ISystem { } public class AchievementSystem : AbstractSystem, IAchievementSystem { public IArchitecture Architecture { get; set; } public override void Dispose() { } protected override void OnInit() { var counterData = this.GetData(); var previousCount = counterData.Count.Value; counterData.Count.Register(newCount => { if (newCount >= 10 && previousCount < 10) { Debug.Log("解锁 10 次点击成就"); } else if (newCount >= 20 && previousCount < 20) { Debug.Log("解锁 20 次点击成就"); } previousCount = newCount; }); } } }