using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using Stary.Evo.TableTextConversion; public class Test : MonoBehaviour { // Start is called before the first frame update /*async void Start() { Task audioTableData = ReadDumpInformation.Read(); await audioTableData; AudioTableData data = audioTableData.Result; if (data != null) { Debug.Log($"UnityEvo:{data.infos[3].name}"); } }*/ void Start() { AudioTableData audioTableData = ReadDumpInformation.ReadInEditor(); if (audioTableData != null) { Debug.Log($"UnityEvo:{audioTableData.infos[3].name}"); } } // Update is called once per frame void Update() { } }