using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
#if HotUpdate
using YooAsset;
#endif
namespace Stary.Evo.UIFarme
{
public interface IBasePanel : IController
{
///
/// UI信息
///
string UIName { get; set; }
///
/// 绑定这个面板的实例
///
void Initialize(GameObject panelGo);
///
/// 初始化面板管理器
///
///
void Initialize(IPanelSystem sysytem);
///
/// 虚方法,UI进入时执行的操作,只会执行一次
///
void OnEnter(Action complete = null);
///
/// 虚方法,UI暂停时执行的操作,只会执行一次
///
void OnPause();
///
/// 虚方法,UI继续时执行的操作,只会执行一次
///
void OnResume();
///
/// 虚方法,UI退出时执行的操作,只会执行一次
///
void OnExit(float delay = 0f);
void OnDestroy();
///
/// 生成/获取一个UI对象
///
/// ui信息
///
Task CreatePanel(string panelName, string packageName);
///
/// 销毁一个Ui对象
///
///
void DestoryUI();
void SetPanelParent(Transform parent);
}
///
///所有UI面板的父类,包含UI面板的状态信息
///
public abstract class BasePanel : IBasePanel
{
///
/// UI信息
///
public string UIName { get; set; }
public abstract UITweenType TweenType { get; }
///
/// 面板管理器
///
protected IPanelSystem PanelSystem { get; private set; }
///
/// 生成的父物体
///
protected Transform panelParent { get; private set; }
///
/// 缓存该面板所有的Button,Toggle,Slider,InputField,Dropdown,ScroolBar
///
private Dictionary selectableDict;
protected CanvasGroup canvasGroup { get; private set; }
protected GameObject activePanel { get; private set; }
protected BasePanel()
{
selectableDict = new Dictionary();
}
public virtual void Initialize(GameObject panelGo)
{
activePanel = panelGo;
Selectable[] selectables = activePanel.GetComponentsInChildren(true);
foreach (Selectable item in selectables)
{
selectableDict[item.name] = item;
}
canvasGroup = UITool.GetOrAddComponent(activePanel);
canvasGroup.alpha = 0f;
}
public virtual void Initialize(IPanelSystem sysytem)
{
PanelSystem = sysytem;
}
public virtual void OnEnter(Action complete = null)
{
activePanel.SetActive(true);
canvasGroup.blocksRaycasts = true;
if (TweenType == UITweenType.Fade)
{
canvasGroup.alpha = 1f;
}
if (TweenType == UITweenType.Fade)
{
canvasGroup.DOFade(1f, 2f).OnComplete(() => { complete?.Invoke(); });
}
else if (TweenType == UITweenType.Yoyo)
{
canvasGroup.DOFade(1, 2f).SetLoops(2, LoopType.Yoyo).OnComplete(() => { complete?.Invoke(); });
}
else
{
canvasGroup.DOFade(1, 2f).SetLoops(-1).OnComplete(() => { complete?.Invoke(); });
}
}
public virtual void OnPause()
{
canvasGroup.blocksRaycasts = false;
}
public virtual void OnResume()
{
canvasGroup.blocksRaycasts = true;
}
public virtual void OnExit(float delay = 0f)
{
canvasGroup.DOFade(0f, delay).OnComplete(() =>
{
activePanel.SetActive(false);
canvasGroup.blocksRaycasts = false;
});
}
public virtual void OnDestroy()
{
DestoryUI();
}
public async Task CreatePanel(string panelName, string packageName)
{
if (panelParent == null)
{
Debug.LogWarning($"UnityEvo:parent为空,{panelName}自动设置为root节点下,请检查是否正确!!!!!");
}
if (this.activePanel != null)
{
return activePanel.gameObject;
}
#if HotUpdate
AssetHandle handle = null;
if (packageName == null)
{
handle = YooAssets.LoadAssetAsync(panelName);
}
else
{
var package = YooAssets.TryGetPackage(packageName);
if (package == null)
{
handle = YooAssets.LoadAssetAsync(panelName);
}
else
{
handle = package.LoadAssetAsync(panelName);
}
}
await handle.Task;
activePanel = GameObject.Instantiate(handle.AssetObject as GameObject, panelParent);
#else
GameObject handle = Resources.Load(panelName);
activePanel = GameObject.Instantiate(handle, panelParent);
#endif
activePanel.name = this.GetType().Name;
if (!activePanel.GetComponentInChildren