using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using HybridCLR.Editor; using HybridCLR.Editor.Commands; using HybridCLR.Editor.Settings; using Sirenix.OdinInspector; using Sirenix.OdinInspector.Editor; using Stary.Evo.InformationSave; using Unity.Plastic.Newtonsoft.Json; using UnityEditor; using UnityEditorInternal; using UnityEngine; using YooAsset.Editor; namespace Stary.Evo.Editor { public class OneKeyBuildWindow : OdinEditorWindow { [MenuItem("Evo/(一键)打包工具")] static void Init() { var window = (OneKeyBuildWindow)EditorWindow.GetWindow(typeof(OneKeyBuildWindow)); window.Show(); } [Title("全选"), OnValueChanged("OneKeyBuildEvent"), HideLabel] public bool isOneKeyBuild; [ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowPaging = false, ShowItemCount = false, HideRemoveButton = true)] public List OneKeyBuildEntities = new List(); protected override void Initialize() { base.Initialize(); OneKeyBuildEntities.Clear(); var creatDomainAll = CreatAssetWindow.GetCreatDomainAll(); foreach (var domainEntity in creatDomainAll) { OneKeyBuildEntities.Add(new OneKeyBuildEntity() { DomainName = domainEntity.DomainName }); } } [Button("(一键)标记选择资源", ButtonSizes.Large)] public void OneClickMark() { //打dll CompileDllCommand.CompileDllActiveBuildTarget(); //拷贝dll MarkAdressable.AddHotfixAddressableDllAll(OneKeyBuildEntities); //标记全部资源 MarkAdressable.AddMarkAll(OneKeyBuildEntities); EditorUtility.DisplayDialog("提示", $"标记所有资源完成!", "确定"); } [Button("(一键)获取服务器版本", ButtonSizes.Large)] public async void OneUpdatePackageVersion() { //打包 EditorTools.ClearUnityConsole(); foreach (var oneKeyBUildEntity in OneKeyBuildEntities) { if (oneKeyBUildEntity.isRaw) { BuildAssetDataSetting buildAssetDataSetting = AssetDatabase.LoadAssetAtPath( $"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset"); if (buildAssetDataSetting != null) { string ip = PlayerPrefs.GetString("LoginIp"); string url = $"{ip}/ResDomain/GetResDomainByDomain"; var resDmainRequst = new ResDmainRequst() { ProductName = Application.productName, DomainName = oneKeyBUildEntity.DomainName, Platform = UnityEditor.EditorUserBuildSettings.activeBuildTarget.ToString(), }; //获取服务器版本 var resDmainMessageEntity = await WebRequestSystem.Post(url, JsonConvert.SerializeObject(resDmainRequst)); if (resDmainMessageEntity.code == 200) { ResDmainResponse resDmainResponse = JsonConvert.DeserializeObject(resDmainMessageEntity.data.ToString()); string[] versions = resDmainResponse.PackageVersion.Split('.'); buildAssetDataSetting.packageVersionX = int.Parse(versions[0]); buildAssetDataSetting.packageVersionY = int.Parse(versions[1]); buildAssetDataSetting.packageVersionZ = int.Parse(versions[2]); buildAssetDataSetting.packageVersionZ++; EditorUtility.SetDirty(buildAssetDataSetting); } } else { Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName); } } } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); EditorUtility.DisplayDialog("提示", $"获取服务器版本完成", "确定"); } [Button("(一键)打包选择资源", ButtonSizes.Large)] public void OneClickBuild() { //打包 EditorTools.ClearUnityConsole(); foreach (var oneKeyBUildEntity in OneKeyBuildEntities) { if (oneKeyBUildEntity.isRaw) { BuildAssetDataSetting buildAssetDataSetting = AssetDatabase.LoadAssetAtPath( $"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset"); if (buildAssetDataSetting != null) { buildAssetDataSetting.environmentType = EnvironmentType.Release; buildAssetDataSetting.SetEnvironmentType(); buildAssetDataSetting.viewer = new BuiltinBuildPipelineViewer(buildAssetDataSetting); buildAssetDataSetting.viewer.clearBuildCacheToggle = true; buildAssetDataSetting.viewer.SetBuildCacheToggle(); EditorApplication.delayCall += buildAssetDataSetting.viewer.ExecuteBuild; } else { Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName); } } } EditorUtility.DisplayDialog("提示", $"开始打包资源!", "确定"); } [Button("(一键)上传服务器版本", ButtonSizes.Large)] public async void OneUpdatePackage() { //打包 EditorTools.ClearUnityConsole(); foreach (var oneKeyBUildEntity in OneKeyBuildEntities) { if (oneKeyBUildEntity.isRaw) { BuildAssetDataSetting buildAssetDataSetting = AssetDatabase.LoadAssetAtPath( $"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset"); if (buildAssetDataSetting != null) { string zipFilePath = BuildAssetWindow.BuildZip(buildAssetDataSetting); await BuildAssetWindow.UpdateFileDataResDomain(buildAssetDataSetting, zipFilePath); await Task.Delay(1000); EditorUtility.ClearProgressBar(); } else { Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName); } } } EditorUtility.DisplayDialog("提示", $"服务器上传完成", "确定"); } private void OneKeyBuildEvent() { for (int i = 0; i < OneKeyBuildEntities.Count; i++) { OneKeyBuildEntities[i].isRaw = isOneKeyBuild; } } } [Serializable] public class OneKeyBuildEntity { [Title("是否打包", titleAlignment: TitleAlignments.Centered)] [HideLabel, HorizontalGroup("OneKeyBUildEntity")] public bool isRaw; [Title("包名", titleAlignment: TitleAlignments.Centered)] [HideLabel, ReadOnly, HorizontalGroup("OneKeyBUildEntity")] public string DomainName; } }