using System;
namespace Stary.Evo.StoryEditor
{
///
/// 节点数据
///
[Serializable]
public class NodeData
{
///
/// 节点名称
///
public string name = "Unnamed Node";
///
/// 节点类型
///
public NodeType type = NodeType.Empty;
public NodePlayer GetPlayer(GraphPlayer graph)=>
new(graph, this);
}
}