using Sirenix.OdinInspector; using UnityEngine; namespace Stary.Evo.StoryEditor { public enum NodeType { /// /// 空节点(流程节点) /// Empty, /// /// 起始节点 /// Begin, /// /// 结束节点 /// End, /// /// 剧本段落 /// Paragraph } /// /// 节点执行类型 /// public enum NodeExecuteType { /// /// 异步 /// [LabelText("异步"), Tooltip("异步执行意味着Exit连接的多条支路将同时进行")] Async, /// /// 同步 /// [LabelText("同步"), Tooltip("同步执行意味着Exit连接的多条支路将依次进行")] Sync } }