using System; using System.Collections; using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; namespace Stary.Evo.TableTextConversion { public class AudioTableData : ScriptableObject, ITableData { public string TableName { get; } public List infos; [Serializable] public class MessageInfo { // 序号 [GUIColor(0, 1, 0)] public int index; // 名称 public string auid; public AudioType autype; // 名称描述 public string filename; public string voice; public string trigger; public string uirelated; } public enum AudioType { Null, music, effect, sound, } } }