using UnityEngine; namespace Stary.Evo.InformationSave { public sealed class EulerAngles : AbstractInformation { public override void Save(int index) { _list[index].eulerAngles =transform.eulerAngles.GetVector3Data(); } public override void Switch(int index) { transform.eulerAngles = _list[index].eulerAngles.SetVector3Data(); } [System.Serializable] public sealed class Information : InformationBase { public Vector3Data eulerAngles; } } }