using UnityEngine; namespace Stary.Evo.InformationSave { public static class LocalEulerAnglesExtension { public static LocalEulerAngles.Information GetLocalEulerAnglesInformation(this Transform tf, string desc) { return tf.GetComponent()._list.Find(n => n.desc == desc); } public static Vector3 GetLocalEulerAngles(this Transform tf, string desc) { return GetLocalEulerAnglesInformation(tf, desc).localEulerAngles.SetVector3Data(); } public static void SetLocalEulerAngles(this Transform tf, string desc) { tf.GetComponent().Set(desc); } } }