using UnityEngine; namespace Stary.Evo.InformationSave { public static class LocalPositionExtension { public static LocalPosition.Information GetLocalPositionInformation(this Transform tf, string desc) { return tf.GetComponent()._list.Find(n => n.desc == desc); } public static Vector3 GetLocalPosition(this Transform tf, string desc) { return GetLocalPositionInformation(tf, desc).localPosition.SetVector3Data(); } public static void SetLocalPosition(this Transform tf, string desc) { tf.GetComponent().Set(desc); } } }