using UnityEngine; namespace Stary.Evo.InformationSave { public static class LocalTransformInfoExtension { public static LocalTransformInfo.Information GetLocalTransformInformation(this Transform tf, string desc) { return tf.GetComponent()._list.Find(n => n.desc == desc); } public static void SetLocalTransformInfo(this Transform tf, string desc) { tf.GetComponent().Set(desc); } } }