using UnityEngine; namespace Stary.Evo.InformationSave { public static class PositionExtension { public static Position.Information GetPositionInformation(this Transform tf, string desc) { return tf.GetComponent()._list.Find(n => n.desc == desc); } public static Vector3 GetPosition(this Transform tf, string desc) { return GetPositionInformation(tf, desc).position.SetVector3Data(); } public static void SetPosition(this Transform tf, string desc) { tf.GetComponent().Set(desc); } } }