using System; using UnityEngine; namespace Stary.Evo.InformationSave { public static class VectorExtension { public static Vector3Data GetVector3Data(this Vector3 vector) { return new Vector3Data(vector); } public static Vector3 SetVector3Data(this Vector3Data vector3Data) { return new Vector3(vector3Data.x, vector3Data.y, vector3Data.z); } public static Vector2Data GetVector2Data( this Vector2 vector) { return new Vector2Data(vector); } public static Vector2 SetVector2Data(this Vector2Data vector3Data) { return new Vector2(vector3Data.x, vector3Data.y); } } [Serializable] public class Vector3Data { public float x; public float y; public float z; public Vector3Data() { } public Vector3Data(Vector3 vector) { x = vector.x; y = vector.y; z = vector.z; } public Vector3Data(float x, float y, float z) { this.x = x; this.y = y; this.z = z; } } [Serializable] public class Vector2Data { public float x; public float y; public Vector2Data(Vector2 vector) { x = vector.x; y = vector.y; } } }