using UnityEngine; namespace Stary.Evo.InformationSave { public sealed class LocalPosition : AbstractInformation { public override void Save(int index) { _list[index].localPosition = transform.localPosition.GetVector3Data(); } public override void Switch(int index) { transform.localPosition = _list[index].localPosition.SetVector3Data(); } [System.Serializable] public sealed class Information : InformationBase { public Vector3Data localPosition; } } }