using System; using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEditor; using UnityEngine; using UnityEngine.Serialization; namespace Stary.Evo { [CreateAssetMenu(fileName = "MainDomainAll", menuName = "Evo/Create MainDomainAll")] public class MainDomainAll : ScriptableObject { public VideoDomainEntity[] domainAll; } [Serializable] public struct VideoDomainEntity { public bool isVideo; public string domainName; } }