using System; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.SceneManagement; public class SplashScreen : MonoBehaviour { public string sceneName; async void Start() { await Task.Delay(TimeSpan.FromSeconds(2)); await SceneManager.LoadSceneAsync(sceneName); Destroy(gameObject); } // Update is called once per frame void Update() { } }