using System;
namespace Stary.Evo.StoryEditor
{
///
/// 资源路径数据
///
[Serializable]
public struct ResourcePathData
{
///
/// 包体ID
///
public string packageID;
///
/// 资源路径
///
public string path;
public ResourcePathData(string packageID, string path)
{
this.packageID = packageID;
this.path = path;
}
public void AddPath(params string[] tail)
{
if(tail == null || tail.Length == 0)
return;
foreach (var t in tail)
{
path = string.IsNullOrEmpty(path) ? t : System.IO.Path.Combine(path, t);
}
}
}
}