#if UNITY_EDITOR using UnityEngine; using UnityEditor; [CustomEditor(typeof(TweenPosition))] public class TweenPositionEditor : UITweenerEditor { public override void OnInspectorGUI () { GUILayout.Space(6f); EditorGUIUtility.labelWidth = 120f; TweenPosition tw = target as TweenPosition; GUI.changed = false; Vector3 from = EditorGUILayout.Vector3Field("From", tw.from); Vector3 to = EditorGUILayout.Vector3Field("To", tw.to); if (GUI.changed) { //NGUIEditorTools.RegisterUndo("Tween Change", tw); tw.from = from; tw.to = to; //NGUITools.SetDirty(tw); } DrawCommonProperties(); } } #endif