using UnityEngine; namespace Stary.Evo.InformationSave { public class JBoxCollider : AbstractInformation { public override void Save(int index) { BoxCollider boxCollider = transform.GetComponent(); _list[index].center =boxCollider.center.GetVector3Data(); _list[index].size = boxCollider.size.GetVector3Data(); } public override void Switch(int index) { BoxCollider boxCollider = transform.GetComponent(); boxCollider.center =_list[index].center.SetVector3Data(); boxCollider.size =_list[index].size.SetVector3Data(); } [System.Serializable] public sealed class Information : InformationBase { public Vector3Data center; public Vector3Data size; } } }