using UnityEngine; namespace Stary.Evo.InformationSave { public class LocalCameraInfo : AbstractInformation { public override void Save(int index) { var c = GetComponent(); var tf = transform; _list[index].localPosition =tf.localPosition.GetVector3Data(); _list[index].localEulerAngles = tf.localEulerAngles.GetVector3Data(); _list[index].orthographic = c.orthographic; _list[index].orthographicSize = c.orthographicSize; _list[index].fieldofView = c.fieldOfView; } public override void Switch(int index) { var c = GetComponent(); var tf = transform; tf.localPosition = _list[index].localPosition.SetVector3Data(); tf.localEulerAngles = _list[index].localEulerAngles.SetVector3Data(); c.orthographic = _list[index].orthographic; c.orthographicSize = _list[index].orthographicSize; c.fieldOfView = _list[index].fieldofView; } [System.Serializable] public sealed class Information : InformationBase { public Vector3Data localPosition; public Vector3Data localEulerAngles; public bool orthographic; public float orthographicSize; public float fieldofView; } } }