using UnityEngine; namespace Stary.Evo.InformationSave { public sealed class LocalEulerAngles : AbstractInformation { public override void Save(int index) { _list[index].localEulerAngles =transform.localEulerAngles.GetVector3Data(); } public override void Switch(int index) { transform.localEulerAngles =_list[index].localEulerAngles.SetVector3Data(); } [System.Serializable] public sealed class Information : InformationBase { public Vector3Data localEulerAngles; } } }