46 lines
1.8 KiB
C#
46 lines
1.8 KiB
C#
using System;
|
||
using UnityEditor;
|
||
using UnityEditor.SceneManagement;
|
||
using UnityEngine;
|
||
using Object = UnityEngine.Object;
|
||
|
||
namespace Stary.Evo.InformationSave
|
||
{
|
||
[CustomEditor(typeof(CustomEditorBase), true)]
|
||
public class CustomEditorBaseEditor : UnityEditor.Editor
|
||
{
|
||
private CustomEditorBase _customEditorBase;
|
||
|
||
|
||
public override void OnInspectorGUI()
|
||
{
|
||
base.OnInspectorGUI();
|
||
serializedObject.Update();
|
||
_customEditorBase = target as CustomEditorBase;
|
||
|
||
if (string.IsNullOrEmpty(_customEditorBase.mationID))
|
||
{
|
||
_customEditorBase.mationID = _customEditorBase.gameObject.GetInstanceID().ToString();
|
||
}
|
||
GUILayout.BeginHorizontal();
|
||
GUILayout.Box("MationID:", GUILayout.MaxWidth(500));
|
||
GUILayout.Box(_customEditorBase.mationID, GUILayout.MaxWidth(500));
|
||
GUILayout.EndHorizontal();
|
||
|
||
_customEditorBase.Draw();
|
||
//这个函数告诉引擎,相关对象所属于的Prefab已经发生了更改。方便,当我们更改了自定义对象的属性的时候,自动更新到所属的Prefab中
|
||
if (GUI.changed && EditorApplication.isPlaying == false)
|
||
{
|
||
serializedObject.ApplyModifiedProperties();
|
||
|
||
var prefabType = PrefabUtility.GetPrefabInstanceStatus(_customEditorBase);
|
||
if (prefabType != PrefabInstanceStatus.NotAPrefab)
|
||
{
|
||
PrefabUtility.RecordPrefabInstancePropertyModifications(_customEditorBase);
|
||
}
|
||
EditorUtility.SetDirty(_customEditorBase);
|
||
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
|
||
}
|
||
}
|
||
}
|
||
} |