126 lines
4.7 KiB
C#
126 lines
4.7 KiB
C#
using UnityEngine;
|
|
|
|
namespace Stary.Evo.RKTools
|
|
{
|
|
#if Evo_Xreal
|
|
public abstract class GestureXrealBase : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
private UnityEngine.XR.Hands.Handedness m_Handedness;
|
|
|
|
private UnityEngine.XR.Hands.XRHandTrackingEvents handTrackingEvents = null;
|
|
|
|
[SerializeField] [Tooltip("The hand shape or pose that must be detected for the gesture to be performed.")]
|
|
private ScriptableObject m_HandShapeOrPose;
|
|
|
|
[SerializeField]
|
|
[Tooltip(
|
|
"The minimum amount of time the hand must be held in the required shape and orientation for the gesture to be performed.")]
|
|
float m_MinimumHoldTime = 0.2f;
|
|
|
|
[SerializeField] [Tooltip("The interval at which the gesture detection is performed.")]
|
|
private float m_GestureDetectionInterval = 0.1f;
|
|
|
|
private float m_TimeOfLastConditionCheck;
|
|
private UnityEngine.XR.Hands.Gestures.XRHandShape m_HandShape;
|
|
private UnityEngine.XR.Hands.Gestures.XRHandPose m_HandPose;
|
|
|
|
private bool m_WasDetected; // 上一帧是否检测到手势
|
|
private bool m_PerformedTriggered; // 手势执行事件是否已触发
|
|
private float m_HoldStartTime; // 手势开始保持的时间
|
|
|
|
protected void OnEnable()
|
|
{
|
|
var trackingEvents = GameObject.FindObjectsOfType<UnityEngine.XR.Hands.XRHandTrackingEvents>();
|
|
if (handTrackingEvents == null)
|
|
{
|
|
foreach (var track in trackingEvents)
|
|
{
|
|
if (track.handedness == m_Handedness)
|
|
{
|
|
handTrackingEvents = track;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
handTrackingEvents.jointsUpdated.AddListener(OnJointsUpdated);
|
|
m_HandShape = m_HandShapeOrPose as UnityEngine.XR.Hands.Gestures.XRHandShape;
|
|
m_HandPose = m_HandShapeOrPose as UnityEngine.XR.Hands.Gestures.XRHandPose;
|
|
}
|
|
|
|
void OnDisable()
|
|
{
|
|
handTrackingEvents.jointsUpdated.RemoveListener(OnJointsUpdated);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 手部关节数据更新时的回调方法
|
|
/// </summary>
|
|
/// <param name="eventArgs">关节更新事件参数,包含手部关节数据</param>
|
|
void OnJointsUpdated(UnityEngine.XR.Hands.XRHandJointsUpdatedEventArgs eventArgs)
|
|
{
|
|
// 检查是否在检测间隔内,避免过于频繁的检测
|
|
if (!isActiveAndEnabled ||
|
|
Time.timeSinceLevelLoad < m_TimeOfLastConditionCheck + m_GestureDetectionInterval)
|
|
return;
|
|
|
|
// 检查手部是否被跟踪,以及是否满足形状或姿势条件
|
|
var detected =
|
|
handTrackingEvents.handIsTracked &&
|
|
(m_HandShape != null && m_HandShape.CheckConditions(eventArgs) ||
|
|
m_HandPose != null && m_HandPose.CheckConditions(eventArgs));
|
|
|
|
// 处理检测状态的变化
|
|
if (!m_WasDetected && detected)
|
|
{
|
|
// 开始检测到手势,记录开始时间
|
|
m_HoldStartTime = Time.timeSinceLevelLoad;
|
|
}
|
|
else if (m_WasDetected && !detected)
|
|
{
|
|
// 手势结束,重置触发状态并触发结束事件
|
|
m_PerformedTriggered = false;
|
|
GestureFail();
|
|
// m_Background.color = m_BackgroundDefaultColor;
|
|
}
|
|
|
|
// 更新检测状态
|
|
m_WasDetected = detected;
|
|
|
|
// 检查是否满足保持时间要求
|
|
if (!m_PerformedTriggered && detected)
|
|
{
|
|
var holdTimer = Time.timeSinceLevelLoad - m_HoldStartTime;
|
|
if (holdTimer > m_MinimumHoldTime)
|
|
{
|
|
// 满足保持时间,触发手势执行事件
|
|
GestureSuccess();
|
|
m_PerformedTriggered = true;
|
|
// m_Background.color = m_BackgroundHiglightColor;
|
|
}
|
|
}
|
|
|
|
// 更新上次检查时间
|
|
m_TimeOfLastConditionCheck = Time.timeSinceLevelLoad;
|
|
}
|
|
|
|
#region 需要被重写的方法
|
|
|
|
/// <summary>
|
|
/// 左手成功识别到手势不断执行操作
|
|
/// </summary>
|
|
/// <param name="gestureType">左手手势类型</param>
|
|
/// <param name="handForward">左手掌心朝向</param>
|
|
public abstract void GestureSuccess();
|
|
|
|
|
|
/// <summary>
|
|
/// 左手未识别到手势执行操作
|
|
/// </summary>
|
|
public abstract void GestureFail();
|
|
|
|
#endregion
|
|
}
|
|
#endif
|
|
} |