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plugin-library/Assets/12.WeixinMinigame/Runtime/HideLoadingPage.cs
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微信小程序编译
2026-04-19 00:16:03 +08:00

33 lines
764 B
C#

#if UNITY_WEBGL || WEIXINMINIGAME || UNITY_EDITOR
using System;
using UnityEngine;
using WeChatWASM;
internal class CheckFrame : MonoBehaviour
{
private int frameCnt = 0;
public void Update()
{
frameCnt++;
if (frameCnt == 2)
{
#if (UNITY_WEBGL || WEIXINMINIGAME) && !UNITY_EDITOR
WXSDKManagerHandler.Instance.HideLoadingPage();
#endif
Destroy(this);
}
}
}
internal class HideLoadingPage : MonoBehaviour
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void OnGameLaunch()
{
var gameObject = new GameObject("HideLoadingPage");
gameObject.AddComponent<CheckFrame>();
DontDestroyOnLoad(gameObject);
}
}
#endif