Files

43 lines
1.1 KiB
C#

using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace Stary.Evo.StoryEditor
{
public class BeginNodePlayer : NodePlayer
{
public new BeginNodeData Data;
public List<NodePlayer> Next = new();
public BeginNodePlayer(GraphPlayer graph, BeginNodeData data) : base(graph, data)
{
Data = data;
}
public override bool Connect()
{
Debug.Log("BeginNodePlayer: Connect");
if (!base.Connect())
return false;
Data.next.ForEach(index => Next.Add(Graph.Nodes[index]));
Next.ForEach(node => node.Connect());
return true;
}
public override async UniTask Execute()
{
Init();
Debug.Log($"开始执行剧本: {Graph.Name}");
await base.Execute();
await MoveNext();
}
public override UniTask MoveNext()
{
Next.ForEach(node => node?.Execute());
return base.MoveNext();
}
}
}